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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyRoam : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(EnemyRoam, ksys::act::ai::Ai)
public:
explicit EnemyRoam(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mSearchPer_s{};
// static_param at offset 0x40
const float* mTerritoryRadius_s{};
// static_param at offset 0x48
const float* mTerritoryRadiusRnd_s{};
// static_param at offset 0x50
const float* mMinMoveDist_s{};
// dynamic_param at offset 0x58
sead::Vector3f* mCentralPos_d{};
};
} // namespace uking::ai
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