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#pragma once
#include "Game/Actor/AI/aiNavMove.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemySearch : public NavMove {
SEAD_RTTI_OVERRIDE(EnemySearch, NavMove)
public:
explicit EnemySearch(const InitArg& arg);
~EnemySearch() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x6b8
const int* mEquipItemSearchIdx_s{};
// static_param at offset 0x6c0
const int* mRepathTime_s{};
// static_param at offset 0x6c8
const float* mSearchDist_s{};
// static_param at offset 0x6d0
const float* mSearchAng_s{};
// static_param at offset 0x6d8
const bool* mIsUseSight_s{};
// static_param at offset 0x6e0
const float* mLineReachableWeaponDist_s{};
};
} // namespace uking::ai
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