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#include "Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.h"
namespace uking::ai {
EnemySearchShieldItemFindPlayer::EnemySearchShieldItemFindPlayer(const InitArg& arg)
: LandHumEnemyFindPlayer(arg) {}
EnemySearchShieldItemFindPlayer::~EnemySearchShieldItemFindPlayer() = default;
bool EnemySearchShieldItemFindPlayer::init_(sead::Heap* heap) {
return LandHumEnemyFindPlayer::init_(heap);
}
void EnemySearchShieldItemFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) {
LandHumEnemyFindPlayer::enter_(params);
}
void EnemySearchShieldItemFindPlayer::leave_() {
LandHumEnemyFindPlayer::leave_();
}
void EnemySearchShieldItemFindPlayer::loadParams_() {
LandHumEnemyFindPlayer::loadParams_();
getStaticParam(&mShieldIdx_s, "ShieldIdx");
getStaticParam(&mSearchShieldDist_s, "SearchShieldDist");
getStaticParam(&mNoShieldSearchDist_s, "NoShieldSearchDist");
getStaticParam(&mSearchObjectDist_s, "SearchObjectDist");
getStaticParam(&mItemChaseableSpd_s, "ItemChaseableSpd");
getStaticParam(&mItemChasealeRot_s, "ItemChasealeRot");
getStaticParam(&mCanGrabHeavy_s, "CanGrabHeavy");
}
} // namespace uking::ai
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