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#include "Game/Actor/AI/aiEnemySkyArrowAttack.h"
namespace uking::ai {
EnemySkyArrowAttack::EnemySkyArrowAttack(const InitArg& arg) : EnemyBaseArrowAttack(arg) {}
EnemySkyArrowAttack::~EnemySkyArrowAttack() = default;
bool EnemySkyArrowAttack::init_(sead::Heap* heap) {
return EnemyBaseArrowAttack::init_(heap);
}
void EnemySkyArrowAttack::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBaseArrowAttack::enter_(params);
}
void EnemySkyArrowAttack::leave_() {
EnemyBaseArrowAttack::leave_();
}
void EnemySkyArrowAttack::loadParams_() {
EnemyBaseArrowAttack::loadParams_();
}
} // namespace uking::ai
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