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#include "Game/Actor/AI/aiEnemySyncAttack.h"
namespace uking::ai {
EnemySyncAttack::EnemySyncAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EnemySyncAttack::~EnemySyncAttack() = default;
void EnemySyncAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EnemySyncAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void EnemySyncAttack::loadParams_() {
getStaticParam(&mNormalASSlot_s, "NormalASSlot");
getStaticParam(&mAttackASSlot_s, "AttackASSlot");
getStaticParam(&mJustAvoidCheckLength_s, "JustAvoidCheckLength");
getStaticParam(&mJustAvoidCheckAngle_s, "JustAvoidCheckAngle");
getStaticParam(&mRootNodeName_s, "RootNodeName");
getStaticParam(&mAttackNodeName_s, "AttackNodeName");
getStaticParam(&mAttackNodeNameWait_s, "AttackNodeNameWait");
getStaticParam(&mAttackASName_s, "AttackASName");
getStaticParam(&mAtNodeName_s, "AtNodeName");
getStaticParam(&mAttackDistMin_s, "AttackDistMin");
getStaticParam(&mAttackDistMax_s, "AttackDistMax");
getStaticParam(&mAttackInterval_s, "AttackInterval");
getStaticParam(&mAttackIntervalRand_s, "AttackIntervalRand");
}
} // namespace uking::ai
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