blob: b831298d6c77b3075430a43045f5e30c2bb91e19 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#pragma once
#include "Game/Actor/AI/aiTimelineAI.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class EnemyTimelineAI : public TimelineAI {
SEAD_RTTI_OVERRIDE(EnemyTimelineAI, TimelineAI)
public:
explicit EnemyTimelineAI(const InitArg& arg);
~EnemyTimelineAI() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x40
sead::Vector3f* mCentralPos_d{};
};
} // namespace uking::ai
|