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#include "Game/Actor/AI/aiEscapeOrWaitSelect.h"
namespace uking::ai {
EscapeOrWaitSelect::EscapeOrWaitSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
EscapeOrWaitSelect::~EscapeOrWaitSelect() = default;
bool EscapeOrWaitSelect::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void EscapeOrWaitSelect::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void EscapeOrWaitSelect::leave_() {
ksys::act::ai::Ai::leave_();
}
void EscapeOrWaitSelect::loadParams_() {
getStaticParam(&mEscapeRange_s, "EscapeRange");
getStaticParam(&mEscapeMoveDistMin_s, "EscapeMoveDistMin");
getStaticParam(&mEscapeMoveDistMax_s, "EscapeMoveDistMax");
getStaticParam(&mCheckBackAngle_s, "CheckBackAngle");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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