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path: root/src/Game/Actor/AI/aiForestGiantRoot.cpp
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#include "Game/Actor/AI/aiForestGiantRoot.h"

namespace uking::ai {

ForestGiantRoot::ForestGiantRoot(const InitArg& arg) : EnemyRoot(arg) {}

ForestGiantRoot::~ForestGiantRoot() = default;

bool ForestGiantRoot::init_(sead::Heap* heap) {
    return EnemyRoot::init_(heap);
}

void ForestGiantRoot::enter_(ksys::act::ai::InlineParamPack* params) {
    EnemyRoot::enter_(params);
}

void ForestGiantRoot::leave_() {
    EnemyRoot::leave_();
}

void ForestGiantRoot::loadParams_() {
    EnemyRoot::loadParams_();
    // FIXME: CALL _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev @ 0x7100b0ce00
    // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c
    // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8
    // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0
    // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94
    // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528
    // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c
    // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8
    // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0
    // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94
    // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528
    // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c
    // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8
    // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0
    // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94
    // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528
    // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c
    // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8
    // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0
    // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94
    // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528
    getStaticParam(&mIsDamageToEnemy_s, "IsDamageToEnemy");
    getAITreeVariable(&mIgnoreGiantArmorCondition_a, "IgnoreGiantArmorCondition");
    getAITreeVariable(&mGiantNecklaceUnit_a, "GiantNecklaceUnit");
    // FIXME: CALL sub_7100706E98 @ 0x7100706e98
}

}  // namespace uking::ai