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#include "Game/Actor/AI/aiGanonBeamOnFloor.h"
namespace uking::ai {
GanonBeamOnFloor::GanonBeamOnFloor(const InitArg& arg) : LastBossShootNormalArrowRoot(arg) {}
GanonBeamOnFloor::~GanonBeamOnFloor() = default;
bool GanonBeamOnFloor::init_(sead::Heap* heap) {
return LastBossShootNormalArrowRoot::init_(heap);
}
void GanonBeamOnFloor::enter_(ksys::act::ai::InlineParamPack* params) {
LastBossShootNormalArrowRoot::enter_(params);
}
void GanonBeamOnFloor::leave_() {
LastBossShootNormalArrowRoot::leave_();
}
void GanonBeamOnFloor::loadParams_() {
LastBossShootNormalArrowRoot::loadParams_();
getStaticParam(&mTurnStartAng_s, "TurnStartAng");
getStaticParam(&mKeepMinDist_s, "KeepMinDist");
getStaticParam(&mTurnRate_s, "TurnRate");
getStaticParam(&mWalkAS_s, "WalkAS");
getStaticParam(&mTurnAS_s, "TurnAS");
}
} // namespace uking::ai
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