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#pragma once
#include "Game/Actor/AI/aiLastBossShootNormalArrowRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GanonBeamOnFloor : public LastBossShootNormalArrowRoot {
SEAD_RTTI_OVERRIDE(GanonBeamOnFloor, LastBossShootNormalArrowRoot)
public:
explicit GanonBeamOnFloor(const InitArg& arg);
~GanonBeamOnFloor() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x260
const float* mTurnStartAng_s{};
// static_param at offset 0x268
const float* mKeepMinDist_s{};
// static_param at offset 0x270
const float* mTurnRate_s{};
// static_param at offset 0x278
sead::SafeString mWalkAS_s{};
// static_param at offset 0x288
sead::SafeString mTurnAS_s{};
};
} // namespace uking::ai
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