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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GanonBeastRoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(GanonBeastRoot, ksys::act::ai::Ai)
public:
explicit GanonBeastRoot(const InitArg& arg);
~GanonBeastRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// aitree_variable at offset 0x38
bool* mIsGanonBeastAngry_a{};
// aitree_variable at offset 0x40
void* mWeakPointAliveFlag_a{};
// aitree_variable at offset 0x48
void* mWeakPointActiveFlag_a{};
// static_param at offset 0x90
sead::SafeString mGrudeRainObject_s{};
// static_param at offset 0xa0
sead::SafeString mGrudeRainObject2_s{};
// static_param at offset 0xc0
const int* mGrudeInterval3_s{};
// static_param at offset 0xc8
const int* mGrudeInterval4_s{};
// static_param at offset 0xd0
const int* mGrudeInterval5_s{};
// static_param at offset 0xd8
const int* mGrudeCreateNum_s{};
// static_param at offset 0xe0
const int* mWeakPointASSlot_s{};
// static_param at offset 0xe8
const float* mGrudePlayerDist_s{};
// static_param at offset 0xf0
const float* mGrudeRandRange_s{};
// static_param at offset 0xf8
const float* mGrudeCenterOffset_s{};
// static_param at offset 0x100
sead::SafeString mInitWeakPointASName_s{};
};
} // namespace uking::ai
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