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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GanonBeastSufferChanger : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(GanonBeastSufferChanger, ksys::act::ai::Ai)
public:
explicit GanonBeastSufferChanger(const InitArg& arg);
~GanonBeastSufferChanger() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// aitree_variable at offset 0x38
int* mSufferChangeStopCounter_a{};
// aitree_variable at offset 0x40
bool* mIsWeakPointAppearMode_a{};
// aitree_variable at offset 0x48
bool* mInBeastGanonVoiceSequence_a{};
// aitree_variable at offset 0x50
void* mSimpleDialogUnit_a{};
// static_param at offset 0x58
const int* mWeakPoint1Time_s{};
// static_param at offset 0x60
const int* mWeakPoint2Time_s{};
// static_param at offset 0x68
const int* mWeakPoint3Time_s{};
// static_param at offset 0x70
const int* mWeakPoint4Time_s{};
// static_param at offset 0x78
const int* mCloseOption_s{};
// static_param at offset 0x80
const int* mTimer_s{};
// static_param at offset 0x88
sead::SafeString mmstxtName_s{};
// static_param at offset 0x98
sead::SafeString mlabelName_s{};
// static_param at offset 0xa8
sead::SafeString mlabelName2_s{};
// static_param at offset 0xb8
sead::SafeString mlabelName3_s{};
};
} // namespace uking::ai
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