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#include "Game/Actor/AI/aiGanonFlameBall.h"
namespace uking::ai {
GanonFlameBall::GanonFlameBall(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GanonFlameBall::~GanonFlameBall() = default;
bool GanonFlameBall::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GanonFlameBall::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GanonFlameBall::leave_() {
ksys::act::ai::Ai::leave_();
}
void GanonFlameBall::loadParams_() {
getStaticParam(&mExplosionTime_s, "ExplosionTime");
getStaticParam(&mChaseAngleLimit_s, "ChaseAngleLimit");
getStaticParam(&mReflectSpeedRate_s, "ReflectSpeedRate");
getStaticParam(&mIsForceDelete_s, "IsForceDelete");
getStaticParam(&mIsAdjustHeight_s, "IsAdjustHeight");
getStaticParam(&mIsSetParentSystemGroupHandler_s, "IsSetParentSystemGroupHandler");
getStaticParam(&mIsSetBindSpeed_s, "IsSetBindSpeed");
getStaticParam(&mIsIgnoreObject_s, "IsIgnoreObject");
getStaticParam(&mBindNodeName_s, "BindNodeName");
getMapUnitParam(&mAttackPower_m, "AttackPower");
getMapUnitParam(&mAtMinDamage_m, "AtMinDamage");
getMapUnitParam(&mScaleTime_m, "ScaleTime");
getMapUnitParam(&mRange_m, "Range");
getMapUnitParam(&mAtkRadiusMax_m, "AtkRadiusMax");
}
} // namespace uking::ai
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