blob: 1fe07d5d90c8a4d932e7fbe98872948a9a1a7d3f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
#include "Game/Actor/AI/aiGanonThrowActorRoot.h"
namespace uking::ai {
GanonThrowActorRoot::GanonThrowActorRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GanonThrowActorRoot::~GanonThrowActorRoot() = default;
bool GanonThrowActorRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GanonThrowActorRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GanonThrowActorRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void GanonThrowActorRoot::loadParams_() {
getStaticParam(&mAttackDamage_s, "AttackDamage");
getStaticParam(&mAtMinDamage_s, "AtMinDamage");
getStaticParam(&mAddAtackPower_s, "AddAtackPower");
getStaticParam(&mIsThrowQuick_s, "IsThrowQuick");
getStaticParam(&mIsWaitBulletDelete_s, "IsWaitBulletDelete");
getStaticParam(&mIsSetSystemGroupHandler_s, "IsSetSystemGroupHandler");
getStaticParam(&mIsSendDeleteMessageAtLeave_s, "IsSendDeleteMessageAtLeave");
getStaticParam(&mThrowActorName_s, "ThrowActorName");
getStaticParam(&mRegisterPartsName_s, "RegisterPartsName");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mViewPos_d, "ViewPos");
}
} // namespace uking::ai
|