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#pragma once
#include "Game/Actor/AI/aiGanonThrowActorRoot.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GanonThrowMultiActorRoot : public GanonThrowActorRoot {
SEAD_RTTI_OVERRIDE(GanonThrowMultiActorRoot, GanonThrowActorRoot)
public:
explicit GanonThrowMultiActorRoot(const InitArg& arg);
~GanonThrowMultiActorRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0xa8
sead::SafeString mPartsName1_s{};
// static_param at offset 0xb8
sead::SafeString mPartsName2_s{};
// static_param at offset 0xc8
sead::SafeString mPartsName3_s{};
// static_param at offset 0xd8
sead::SafeString mPartsName4_s{};
// static_param at offset 0xe8
sead::SafeString mPartsName5_s{};
// static_param at offset 0xf8
sead::SafeString mPartsName6_s{};
// static_param at offset 0x108
sead::SafeString mPartsName7_s{};
// static_param at offset 0x118
sead::SafeString mPartsName8_s{};
};
} // namespace uking::ai
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