1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#include "Game/Actor/AI/aiGolemReaction.h"
namespace uking::ai {
GolemReaction::GolemReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GolemReaction::~GolemReaction() = default;
bool GolemReaction::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GolemReaction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GolemReaction::leave_() {
ksys::act::ai::Ai::leave_();
}
void GolemReaction::loadParams_() {
getStaticParam(&mClimbLimitTime_s, "ClimbLimitTime");
getStaticParam(&mClampRestClimbTime_s, "ClampRestClimbTime");
getStaticParam(&mIgnoreBombTime_s, "IgnoreBombTime");
getStaticParam(&mRightArmTgtBodyName_s, "RightArmTgtBodyName");
getStaticParam(&mLeftArmTgtBodyName_s, "LeftArmTgtBodyName");
getStaticParam(&mBreakArmLXLinkKey_s, "BreakArmLXLinkKey");
getStaticParam(&mBodyArmLName1_s, "BodyArmLName1");
getStaticParam(&mBodyArmLName2_s, "BodyArmLName2");
getStaticParam(&mChmArmLName_s, "ChmArmLName");
getStaticParam(&mArmLMaterialName_s, "ArmLMaterialName");
getStaticParam(&mBreakArmRXLinkKey_s, "BreakArmRXLinkKey");
getStaticParam(&mBodyArmRName1_s, "BodyArmRName1");
getStaticParam(&mBodyArmRName2_s, "BodyArmRName2");
getStaticParam(&mChmArmRName_s, "ChmArmRName");
getStaticParam(&mArmRMaterialName_s, "ArmRMaterialName");
getAITreeVariable(&mGolemClimbedTime_a, "GolemClimbedTime");
getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController");
}
} // namespace uking::ai
|