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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GolemReaction : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(GolemReaction, ksys::act::ai::Ai)
public:
explicit GolemReaction(const InitArg& arg);
~GolemReaction() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mClimbLimitTime_s{};
// static_param at offset 0x40
const int* mClampRestClimbTime_s{};
// static_param at offset 0x48
const int* mIgnoreBombTime_s{};
// static_param at offset 0x50
sead::SafeString mRightArmTgtBodyName_s{};
// static_param at offset 0x60
sead::SafeString mLeftArmTgtBodyName_s{};
// static_param at offset 0x70
sead::SafeString mBreakArmLXLinkKey_s{};
// static_param at offset 0x80
sead::SafeString mBodyArmLName1_s{};
// static_param at offset 0x90
sead::SafeString mBodyArmLName2_s{};
// static_param at offset 0xa0
sead::SafeString mChmArmLName_s{};
// static_param at offset 0xb0
sead::SafeString mArmLMaterialName_s{};
// static_param at offset 0xc0
sead::SafeString mBreakArmRXLinkKey_s{};
// static_param at offset 0xd0
sead::SafeString mBodyArmRName1_s{};
// static_param at offset 0xe0
sead::SafeString mBodyArmRName2_s{};
// static_param at offset 0xf0
sead::SafeString mChmArmRName_s{};
// static_param at offset 0x100
sead::SafeString mArmRMaterialName_s{};
// aitree_variable at offset 0x110
float* mGolemClimbedTime_a{};
// aitree_variable at offset 0x118
void* mGolemChemicalController_a{};
};
} // namespace uking::ai
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