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#include "Game/Actor/AI/aiGolemRoot.h"
namespace uking::ai {
GolemRoot::GolemRoot(const InitArg& arg) : GolemRootBase(arg) {}
GolemRoot::~GolemRoot() = default;
bool GolemRoot::init_(sead::Heap* heap) {
return GolemRootBase::init_(heap);
}
void GolemRoot::enter_(ksys::act::ai::InlineParamPack* params) {
GolemRootBase::enter_(params);
}
void GolemRoot::leave_() {
GolemRootBase::leave_();
}
void GolemRoot::loadParams_() {
GolemRootBase::loadParams_();
getStaticParam(&mClimbFinishTime_s, "ClimbFinishTime");
getStaticParam(&mStandContactHeight_s, "StandContactHeight");
getStaticParam(&mIsBreakContactTree_s, "IsBreakContactTree");
getMapUnitParam(&mGolemWeakPointLocation_m, "GolemWeakPointLocation");
getMapUnitParam(&mGolemSleepType_m, "GolemSleepType");
getMapUnitParam(&mGolemWeakPointActor_m, "GolemWeakPointActor");
getAITreeVariable(&mGolemClimbedTime_a, "GolemClimbedTime");
}
} // namespace uking::ai
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