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#include "Game/Actor/AI/aiGoronHeroDescendentRoot.h"
namespace uking::ai {
GoronHeroDescendentRoot::GoronHeroDescendentRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
GoronHeroDescendentRoot::~GoronHeroDescendentRoot() = default;
bool GoronHeroDescendentRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void GoronHeroDescendentRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void GoronHeroDescendentRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void GoronHeroDescendentRoot::loadParams_() {
getStaticParam(&mGuardEndDelayTime_s, "GuardEndDelayTime");
getStaticParam(&mWhistleReactTimeGo_s, "WhistleReactTimeGo");
getStaticParam(&mWhistleReactTimeStop_s, "WhistleReactTimeStop");
getStaticParam(&mAppearWaitTime_s, "AppearWaitTime");
getStaticParam(&mPlayerNearDist_s, "PlayerNearDist");
getStaticParam(&mPlayerLeaveDist_s, "PlayerLeaveDist");
getStaticParam(&mPlayerSeparateDist_s, "PlayerSeparateDist");
getStaticParam(&mFollowModeFlagName_s, "FollowModeFlagName");
getStaticParam(&mPlayerFollowOffset_s, "PlayerFollowOffset");
}
} // namespace uking::ai
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