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#pragma once
#include "Game/Actor/AI/aiEnemyBattle.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GuardianMiniBattle : public EnemyBattle {
SEAD_RTTI_OVERRIDE(GuardianMiniBattle, EnemyBattle)
public:
explicit GuardianMiniBattle(const InitArg& arg);
~GuardianMiniBattle() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x90
sead::SafeString mRootNodeName_s{};
// static_param at offset 0xa0
sead::SafeString mArm1NodeName_s{};
// static_param at offset 0xb0
sead::SafeString mArm2NodeName_s{};
// static_param at offset 0xc0
sead::SafeString mArm3NodeName_s{};
// static_param at offset 0xd0
const int* mASSlotRight_s{};
// static_param at offset 0xd8
const int* mASSlotLeft_s{};
// static_param at offset 0xe0
const int* mASSlotBack_s{};
// static_param at offset 0xe8
const int* mRollingInterval_s{};
// static_param at offset 0xf0
const float* mBaseDist_s{};
// static_param at offset 0xf8
const float* mFarDist_s{};
// static_param at offset 0x100
const bool* mIsIgnoreArmCondition_s{};
// static_param at offset 0x108
const int* mTurnMoveTime_s{};
// static_param at offset 0x110
const int* mTurnMovePer_s{};
// static_param at offset 0x118
const float* mTurnMoveStartDist_s{};
// static_param at offset 0x120
const int* mCounterStartDamageCount_s{};
// static_param at offset 0x128
const int* mCounterStartTime_s{};
// static_param at offset 0x130
const bool* mCheckOnNoNavMesh_s{};
// aitree_variable at offset 0x138
int* mDamagedCount_a{};
};
} // namespace uking::ai
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