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#include "Game/Actor/AI/aiGuardianMiniBeamToExplosives.h"
namespace uking::ai {
GuardianMiniBeamToExplosives::GuardianMiniBeamToExplosives(const InitArg& arg)
: GuardianMiniBeamAttack(arg) {}
GuardianMiniBeamToExplosives::~GuardianMiniBeamToExplosives() = default;
void GuardianMiniBeamToExplosives::enter_(ksys::act::ai::InlineParamPack* params) {
GuardianMiniBeamAttack::enter_(params);
}
void GuardianMiniBeamToExplosives::loadParams_() {
GuardianMiniBeamAttack::loadParams_();
getStaticParam(&mExplosivesAvoidDist_s, "ExplosivesAvoidDist");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
} // namespace uking::ai
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