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#include "Game/Actor/AI/aiGuardianMiniRollingAttackMove.h"
namespace uking::ai {
GuardianMiniRollingAttackMove::GuardianMiniRollingAttackMove(const InitArg& arg)
: EnemyRangeKeepMove(arg) {}
GuardianMiniRollingAttackMove::~GuardianMiniRollingAttackMove() = default;
bool GuardianMiniRollingAttackMove::init_(sead::Heap* heap) {
return EnemyRangeKeepMove::init_(heap);
}
void GuardianMiniRollingAttackMove::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRangeKeepMove::enter_(params);
}
void GuardianMiniRollingAttackMove::leave_() {
EnemyRangeKeepMove::leave_();
}
void GuardianMiniRollingAttackMove::loadParams_() {
EnemyRangeKeepMove::loadParams_();
getStaticParam(&mRootNodeName_s, "RootNodeName");
getStaticParam(&mAttackNodeName_s, "AttackNodeName");
getStaticParam(&mAttackASName_s, "AttackASName");
getStaticParam(&mRollingNumMin_s, "RollingNumMin");
getStaticParam(&mRollingNumMax_s, "RollingNumMax");
getStaticParam(&mRollingWaitTime_s, "RollingWaitTime");
getStaticParam(&mRollingIntervalTime_s, "RollingIntervalTime");
getStaticParam(&mStopRollingNum_s, "StopRollingNum");
getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist");
getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist");
getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mBackWalkRotSpeedRatio_s, "BackWalkRotSpeedRatio");
getStaticParam(&mRushRotSpeedRatio_s, "RushRotSpeedRatio");
getStaticParam(&mAttackType_s, "AttackType");
getStaticParam(&mBackWalkMinTime_s, "BackWalkMinTime");
getStaticParam(&mBackWalkRollingStartTime_s, "BackWalkRollingStartTime");
getStaticParam(&mBackWalkDist_s, "BackWalkDist");
getStaticParam(&mRushAttackImpulse_s, "RushAttackImpulse");
getStaticParam(&mRollingStopTime_s, "RollingStopTime");
getStaticParam(&mIsValidChanceTime_s, "IsValidChanceTime");
getStaticParam(&mCrashDamage_s, "CrashDamage");
getStaticParam(&mBreakPillarTime_s, "BreakPillarTime");
}
} // namespace uking::ai
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