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#pragma once
#include "Game/Actor/AI/aiEnemyRangeKeepMove.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class GuardianMiniRollingAttackMove : public EnemyRangeKeepMove {
SEAD_RTTI_OVERRIDE(GuardianMiniRollingAttackMove, EnemyRangeKeepMove)
public:
explicit GuardianMiniRollingAttackMove(const InitArg& arg);
~GuardianMiniRollingAttackMove() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x110
sead::SafeString mRootNodeName_s{};
// static_param at offset 0x120
sead::SafeString mAttackNodeName_s{};
// static_param at offset 0x130
sead::SafeString mAttackASName_s{};
// static_param at offset 0x140
const int* mRollingNumMin_s{};
// static_param at offset 0x148
const int* mRollingNumMax_s{};
// static_param at offset 0x150
const int* mRollingWaitTime_s{};
// static_param at offset 0x158
const int* mRollingIntervalTime_s{};
// static_param at offset 0x160
const int* mStopRollingNum_s{};
// static_param at offset 0x168
const float* mJustAvoidSideDist_s{};
// static_param at offset 0x170
const float* mJustAvoidBackDist_s{};
// static_param at offset 0x178
const float* mJustAvoidAngle_s{};
// static_param at offset 0x180
const float* mRotSpeed_s{};
// static_param at offset 0x188
const float* mBackWalkRotSpeedRatio_s{};
// static_param at offset 0x190
const float* mRushRotSpeedRatio_s{};
// static_param at offset 0x198
const int* mAttackType_s{};
// static_param at offset 0x1a0
const int* mBackWalkMinTime_s{};
// static_param at offset 0x1a8
const int* mBackWalkRollingStartTime_s{};
// static_param at offset 0x1b0
const float* mBackWalkDist_s{};
// static_param at offset 0x1b8
const int* mRushAttackImpulse_s{};
// static_param at offset 0x1c0
const int* mRollingStopTime_s{};
// static_param at offset 0x1c8
const bool* mIsValidChanceTime_s{};
// static_param at offset 0x1d0
const int* mCrashDamage_s{};
// static_param at offset 0x1d8
const int* mBreakPillarTime_s{};
};
} // namespace uking::ai
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