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#include "Game/Actor/AI/aiGuardianRoot.h"
namespace uking::ai {
GuardianRoot::GuardianRoot(const InitArg& arg) : GuardianAI(arg) {}
GuardianRoot::~GuardianRoot() = default;
bool GuardianRoot::init_(sead::Heap* heap) {
return GuardianAI::init_(heap);
}
void GuardianRoot::enter_(ksys::act::ai::InlineParamPack* params) {
GuardianAI::enter_(params);
}
void GuardianRoot::leave_() {
GuardianAI::leave_();
}
void GuardianRoot::loadParams_() {
GuardianAI::loadParams_();
getMapUnitParam(&mIsSuspended_m, "IsSuspended");
getAITreeVariable(&mForceSetDropPos_a, "ForceSetDropPos");
}
} // namespace uking::ai
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