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#include "Game/Actor/AI/aiGuardianTargetLost.h"
namespace uking::ai {
GuardianTargetLost::GuardianTargetLost(const InitArg& arg) : GuardianAI(arg) {}
GuardianTargetLost::~GuardianTargetLost() = default;
bool GuardianTargetLost::init_(sead::Heap* heap) {
return GuardianAI::init_(heap);
}
void GuardianTargetLost::enter_(ksys::act::ai::InlineParamPack* params) {
GuardianAI::enter_(params);
}
void GuardianTargetLost::leave_() {
GuardianAI::leave_();
}
void GuardianTargetLost::loadParams_() {
GuardianAI::loadParams_();
getStaticParam(&mLostCountMax_s, "LostCountMax");
getStaticParam(&mMoveRange_s, "MoveRange");
getStaticParam(&mBackOffset_s, "BackOffset");
getStaticParam(&mAirThreshold_s, "AirThreshold");
}
} // namespace uking::ai
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