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#include "Game/Actor/AI/aiHiddenOctarockNormal.h"
namespace uking::ai {
HiddenOctarockNormal::HiddenOctarockNormal(const InitArg& arg) : EnemyNormal(arg) {}
HiddenOctarockNormal::~HiddenOctarockNormal() = default;
bool HiddenOctarockNormal::init_(sead::Heap* heap) {
return EnemyNormal::init_(heap);
}
void HiddenOctarockNormal::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyNormal::enter_(params);
}
void HiddenOctarockNormal::leave_() {
EnemyNormal::leave_();
}
void HiddenOctarockNormal::loadParams_() {
EnemyNormal::loadParams_();
getStaticParam(&mOptionHitReactionDelay_s, "OptionHitReactionDelay");
getStaticParam(&mIsSitDown_s, "IsSitDown");
getStaticParam(&mIsHitGround_s, "IsHitGround");
getStaticParam(&mIsReactionByWigHit_s, "IsReactionByWigHit");
getStaticParam(&mIsHide_s, "IsHide");
getStaticParam(&mIsIvalidateSight_s, "IsIvalidateSight");
getStaticParam(&mIsSealHearing_s, "IsSealHearing");
getMapUnitParam(&mIsNearCreate_m, "IsNearCreate");
}
} // namespace uking::ai
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