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#include "Game/Actor/AI/aiHorseRideChargeAttack.h"
namespace uking::ai {
HorseRideChargeAttack::HorseRideChargeAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
HorseRideChargeAttack::~HorseRideChargeAttack() = default;
bool HorseRideChargeAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void HorseRideChargeAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void HorseRideChargeAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void HorseRideChargeAttack::loadParams_() {
getStaticParam(&mUpperBodyASSlot_s, "UpperBodyASSlot");
getStaticParam(&mLowerBodyASSlot_s, "LowerBodyASSlot");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mAttackableAngle_s, "AttackableAngle");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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