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#include "Game/Actor/AI/aiHorseRideChaseBattleAttackMove.h"
namespace uking::ai {
HorseRideChaseBattleAttackMove::HorseRideChaseBattleAttackMove(const InitArg& arg)
: HorseRideChaseBattleMoveBase(arg) {}
HorseRideChaseBattleAttackMove::~HorseRideChaseBattleAttackMove() = default;
bool HorseRideChaseBattleAttackMove::init_(sead::Heap* heap) {
return HorseRideChaseBattleMoveBase::init_(heap);
}
void HorseRideChaseBattleAttackMove::enter_(ksys::act::ai::InlineParamPack* params) {
HorseRideChaseBattleMoveBase::enter_(params);
}
void HorseRideChaseBattleAttackMove::leave_() {
HorseRideChaseBattleMoveBase::leave_();
}
void HorseRideChaseBattleAttackMove::loadParams_() {
HorseRideChaseBattleMoveBase::loadParams_();
}
} // namespace uking::ai
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