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#include "Game/Actor/AI/aiHorseRideShootingEnemyBattle.h"
namespace uking::ai {
HorseRideShootingEnemyBattle::HorseRideShootingEnemyBattle(const InitArg& arg)
: ShootingEnemyBattle(arg) {}
HorseRideShootingEnemyBattle::~HorseRideShootingEnemyBattle() = default;
bool HorseRideShootingEnemyBattle::init_(sead::Heap* heap) {
return ShootingEnemyBattle::init_(heap);
}
void HorseRideShootingEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ShootingEnemyBattle::enter_(params);
}
void HorseRideShootingEnemyBattle::leave_() {
ShootingEnemyBattle::leave_();
}
void HorseRideShootingEnemyBattle::loadParams_() {
ShootingEnemyBattle::loadParams_();
getStaticParam(&mTrackTime_s, "TrackTime");
getStaticParam(&mTrackTimeRand_s, "TrackTimeRand");
getStaticParam(&mSlowTime_s, "SlowTime");
getStaticParam(&mSlowTimeRand_s, "SlowTimeRand");
}
} // namespace uking::ai
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