blob: 1e53d6c5ec702c477c3f841cadc3aa79f2bc959f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#pragma once
#include "Game/Actor/AI/aiNavMove.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LandHumEnemyFindBait : public NavMove {
SEAD_RTTI_OVERRIDE(LandHumEnemyFindBait, NavMove)
public:
explicit LandHumEnemyFindBait(const InitArg& arg);
~LandHumEnemyFindBait() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x68
const int* mRepathTime_s{};
// dynamic_param at offset 0x70
ksys::act::BaseProcLink* mTargetBait_d{};
// static_param at offset 0x78
const bool* mIsDropWeapon_s{};
// static_param at offset 0x80
const bool* mIsValidForceNeck_s{};
// dynamic_param at offset 0x88
bool* mIsNotice_d{};
};
} // namespace uking::ai
|