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#include "Game/Actor/AI/aiLandHumEnemyThrowWeapon.h"
namespace uking::ai {
LandHumEnemyThrowWeapon::LandHumEnemyThrowWeapon(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LandHumEnemyThrowWeapon::~LandHumEnemyThrowWeapon() = default;
void LandHumEnemyThrowWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LandHumEnemyThrowWeapon::leave_() {
ksys::act::ai::Ai::leave_();
}
void LandHumEnemyThrowWeapon::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mThrowWeaponNearDist_s, "ThrowWeaponNearDist");
getStaticParam(&mWaitTimeMax_s, "WaitTimeMax");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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