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#include "Game/Actor/AI/aiLastBossRecognizeRoot.h"
namespace uking::ai {
LastBossRecognizeRoot::LastBossRecognizeRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LastBossRecognizeRoot::~LastBossRecognizeRoot() = default;
bool LastBossRecognizeRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LastBossRecognizeRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LastBossRecognizeRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void LastBossRecognizeRoot::loadParams_() {
getStaticParam(&mAttackNum_s, "AttackNum");
getStaticParam(&mAttackRandNum_s, "AttackRandNum");
getStaticParam(&mWarpStartDist_s, "WarpStartDist");
getStaticParam(&mForceWarpRetryDist_s, "ForceWarpRetryDist");
getDynamicParam(&mIsAttackPatternFixed_d, "IsAttackPatternFixed");
}
} // namespace uking::ai
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