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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class LastBossRoot : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(LastBossRoot, ksys::act::ai::Ai)
public:
explicit LastBossRoot(const InitArg& arg);
~LastBossRoot() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mForceRecoverHitMax_s{};
// static_param at offset 0x40
const int* mForceRecoverDamageMax_s{};
// static_param at offset 0x48
const int* mAddForceRecoverHitNum_s{};
// static_param at offset 0x50
const int* mAddForceRecoverDamage_s{};
// static_param at offset 0x58
const float* mAuraHPRate_s{};
// static_param at offset 0x60
sead::SafeString mAuraDemoName_s{};
// static_param at offset 0x70
sead::SafeString mAuraEntryName_s{};
// static_param at offset 0x80
sead::SafeString mAuraWallEntry_s{};
// static_param at offset 0x90
sead::SafeString mAuraDemoDownEntry_s{};
};
} // namespace uking::ai
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