blob: 50d3fea48a8ea39fbdf0a6a458417c01f927663d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#include "Game/Actor/AI/aiLastBossWeaponAttackRoot.h"
namespace uking::ai {
LastBossWeaponAttackRoot::LastBossWeaponAttackRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LastBossWeaponAttackRoot::~LastBossWeaponAttackRoot() = default;
bool LastBossWeaponAttackRoot::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LastBossWeaponAttackRoot::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LastBossWeaponAttackRoot::leave_() {
ksys::act::ai::Ai::leave_();
}
void LastBossWeaponAttackRoot::loadParams_() {
getStaticParam(&mEnemyType_s, "EnemyType");
getStaticParam(&mIsStartBossBgm_s, "IsStartBossBgm");
getStaticParam(&mChaseDist_s, "ChaseDist");
getStaticParam(&mChaseDistOffset_s, "ChaseDistOffset");
getStaticParam(&mReappearanceDist_s, "ReappearanceDist");
getStaticParam(&mReappearanceDistOffset_s, "ReappearanceDistOffset");
getDynamicParam(&mIsAttackPatternFixed_d, "IsAttackPatternFixed");
}
} // namespace uking::ai
|