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#include "Game/Actor/AI/aiLimitedTimeredActorCreator.h"
namespace uking::ai {
LimitedTimeredActorCreator::LimitedTimeredActorCreator(const InitArg& arg)
: ksys::act::ai::Ai(arg) {}
LimitedTimeredActorCreator::~LimitedTimeredActorCreator() = default;
bool LimitedTimeredActorCreator::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LimitedTimeredActorCreator::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LimitedTimeredActorCreator::leave_() {
ksys::act::ai::Ai::leave_();
}
void LimitedTimeredActorCreator::loadParams_() {
getStaticParam(&mCreateTimer_s, "CreateTimer");
getStaticParam(&mCreateTimerRand_s, "CreateTimerRand");
getStaticParam(&mCreateActorName_s, "CreateActorName");
getMapUnitParam(&mCreateLimit_m, "CreateLimit");
getMapUnitParam(&mActorName_m, "ActorName");
getAITreeVariable(&mGeneratedActorLink_a, "GeneratedActorLink");
}
} // namespace uking::ai
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