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#include "Game/Actor/AI/aiLynelArrowBattle.h"
namespace uking::ai {
LynelArrowBattle::LynelArrowBattle(const InitArg& arg) : EnemyBattle(arg) {}
LynelArrowBattle::~LynelArrowBattle() = default;
bool LynelArrowBattle::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void LynelArrowBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void LynelArrowBattle::leave_() {
EnemyBattle::leave_();
}
void LynelArrowBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mAttackCount_s, "AttackCount");
getStaticParam(&mFrontCheckBoneName_s, "FrontCheckBoneName");
getStaticParam(&mFrontDirFromBone_s, "FrontDirFromBone");
}
} // namespace uking::ai
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