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#include "Game/Actor/AI/aiLynelBattle.h"
namespace uking::ai {
LynelBattle::LynelBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LynelBattle::~LynelBattle() = default;
bool LynelBattle::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LynelBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LynelBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void LynelBattle::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mCloseBattleRepeatMax_s, "CloseBattleRepeatMax");
getStaticParam(&mThroughAttackRepeatNum_s, "ThroughAttackRepeatNum");
getStaticParam(&mCloseBattleStartDist_s, "CloseBattleStartDist");
getStaticParam(&mCloseBattleStartAngle_s, "CloseBattleStartAngle");
getStaticParam(&mHornAttackRate_s, "HornAttackRate");
getStaticParam(&mRoarRate_s, "RoarRate");
getStaticParam(&mBreathStartLifeRate_s, "BreathStartLifeRate");
getStaticParam(&mRoarStartLifeRate_s, "RoarStartLifeRate");
getStaticParam(&mBattleEndDist_s, "BattleEndDist");
getStaticParam(&mSkipBreathRoarRate_s, "SkipBreathRoarRate");
getStaticParam(&mRoarFlamePartsKey_s, "RoarFlamePartsKey");
getStaticParam(&mBreathPartsKey0_s, "BreathPartsKey0");
getStaticParam(&mBreathPartsKey1_s, "BreathPartsKey1");
getStaticParam(&mBreathPartsKey2_s, "BreathPartsKey2");
getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags");
}
} // namespace uking::ai
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