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#include "Game/Actor/AI/aiLynelChaseBattleMove.h"
namespace uking::ai {
LynelChaseBattleMove::LynelChaseBattleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LynelChaseBattleMove::~LynelChaseBattleMove() = default;
bool LynelChaseBattleMove::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LynelChaseBattleMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LynelChaseBattleMove::leave_() {
ksys::act::ai::Ai::leave_();
}
void LynelChaseBattleMove::loadParams_() {
getStaticParam(&mSlowDownDist_s, "SlowDownDist");
getStaticParam(&mSpeedUpDist_s, "SpeedUpDist");
getStaticParam(&mBaseDist_s, "BaseDist");
getStaticParam(&mOutDist_s, "OutDist");
getStaticParam(&mCloseStartDist_s, "CloseStartDist");
}
} // namespace uking::ai
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