blob: 3d3248de67b053c8c049dd4409971de2f9e736b9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
|
#include "Game/Actor/AI/aiLynelCloseBattle.h"
namespace uking::ai {
LynelCloseBattle::LynelCloseBattle(const InitArg& arg) : EnemyBattle(arg) {}
LynelCloseBattle::~LynelCloseBattle() = default;
bool LynelCloseBattle::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void LynelCloseBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void LynelCloseBattle::leave_() {
EnemyBattle::leave_();
}
void LynelCloseBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mBackAngleAction_s, "BackAngleAction");
getStaticParam(&mBackAngle_s, "BackAngle");
getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags");
}
} // namespace uking::ai
|