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#include "Game/Actor/AI/aiLynelLineMoveAttack.h"
namespace uking::ai {
LynelLineMoveAttack::LynelLineMoveAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LynelLineMoveAttack::~LynelLineMoveAttack() = default;
bool LynelLineMoveAttack::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LynelLineMoveAttack::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LynelLineMoveAttack::leave_() {
ksys::act::ai::Ai::leave_();
}
void LynelLineMoveAttack::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mGoalRadius_s, "GoalRadius");
getDynamicParam(&mIsSkipPrepare_d, "IsSkipPrepare");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTargetVel_d, "TargetVel");
}
} // namespace uking::ai
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