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#include "Game/Actor/AI/aiLynelNavMoveNoStop.h"
namespace uking::ai {
LynelNavMoveNoStop::LynelNavMoveNoStop(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
LynelNavMoveNoStop::~LynelNavMoveNoStop() = default;
bool LynelNavMoveNoStop::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void LynelNavMoveNoStop::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void LynelNavMoveNoStop::leave_() {
ksys::act::ai::Ai::leave_();
}
void LynelNavMoveNoStop::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mReachTargetArea_s, "ReachTargetArea");
getStaticParam(&mRepathTime_s, "RepathTime");
getStaticParam(&mTooFarDist_s, "TooFarDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
} // namespace uking::ai
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