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#include "Game/Actor/AI/aiLynelRoot.h"
namespace uking::ai {
LynelRoot::LynelRoot(const InitArg& arg) : EnemyRoot(arg) {}
LynelRoot::~LynelRoot() = default;
bool LynelRoot::init_(sead::Heap* heap) {
return EnemyRoot::init_(heap);
}
void LynelRoot::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyRoot::enter_(params);
}
void LynelRoot::leave_() {
EnemyRoot::leave_();
}
void LynelRoot::loadParams_() {
EnemyRoot::loadParams_();
getStaticParam(&mBowIdx_s, "BowIdx");
getStaticParam(&mBoneStandAddRatio_s, "BoneStandAddRatio");
getStaticParam(&mRoarFlameActorName_s, "RoarFlameActorName");
getStaticParam(&mRoarFlamePartsKey_s, "RoarFlamePartsKey");
getStaticParam(&mBreathActorName_s, "BreathActorName");
getStaticParam(&mBreathPartsKey0_s, "BreathPartsKey0");
getStaticParam(&mBreathPartsKey1_s, "BreathPartsKey1");
getStaticParam(&mBreathPartsKey2_s, "BreathPartsKey2");
getStaticParam(&mStandBoneName_s, "StandBoneName");
getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags");
getAITreeVariable(&mLynelAreaAlarmPoint_a, "LynelAreaAlarmPoint");
getAITreeVariable(&mLynelBodyControlUnit_a, "LynelBodyControlUnit");
getAITreeVariable(&mLynelMoveParam_a, "LynelMoveParam");
// FIXME: CALL sub_710070F83C @ 0x710070f83c
}
} // namespace uking::ai
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