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#include "Game/Actor/AI/aiMagicBattle.h"
namespace uking::ai {
MagicBattle::MagicBattle(const InitArg& arg) : EnemyBattle(arg) {}
MagicBattle::~MagicBattle() = default;
bool MagicBattle::init_(sead::Heap* heap) {
return EnemyBattle::init_(heap);
}
void MagicBattle::enter_(ksys::act::ai::InlineParamPack* params) {
EnemyBattle::enter_(params);
}
void MagicBattle::leave_() {
EnemyBattle::leave_();
}
void MagicBattle::loadParams_() {
EnemyBattle::loadParams_();
getStaticParam(&mEnlargeTime_s, "EnlargeTime");
getStaticParam(&mAttackRatio_s, "AttackRatio");
getStaticParam(&mBreathSize_s, "BreathSize");
getStaticParam(&mMagicName_s, "MagicName");
getStaticParam(&mMagicPer_s, "MagicPer");
getStaticParam(&mAttackPowDirect_s, "AttackPowDirect");
}
} // namespace uking::ai
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