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#include "Game/Actor/AI/aiMoriblinSpearBattle.h"
namespace uking::ai {
MoriblinSpearBattle::MoriblinSpearBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
MoriblinSpearBattle::~MoriblinSpearBattle() = default;
void MoriblinSpearBattle::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void MoriblinSpearBattle::leave_() {
ksys::act::ai::Ai::leave_();
}
void MoriblinSpearBattle::loadParams_() {
getStaticParam(&mFarDist_s, "FarDist");
getStaticParam(&mOutDist_s, "OutDist");
getStaticParam(&mNearDist_s, "NearDist");
getStaticParam(&mBaseDist_s, "BaseDist");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mAttackIntervalIntensity_s, "AttackIntervalIntensity");
getStaticParam(&mAttackStartRotate_s, "AttackStartRotate");
getStaticParam(&mForceAttackDist_s, "ForceAttackDist");
}
} // namespace uking::ai
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