blob: 2774bd95d4ff64c8a613602d115faaac880d3444 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
#pragma once
#include "Game/Actor/AI/aiRailMoveRemains.h"
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class MoveRemainsElectric : public RailMoveRemains {
SEAD_RTTI_OVERRIDE(MoveRemainsElectric, RailMoveRemains)
public:
explicit MoveRemainsElectric(const InitArg& arg);
~MoveRemainsElectric() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x80
const float* mReactiveRange_s{};
// static_param at offset 0x88
const float* mDemoCallWaitTime_s{};
// static_param at offset 0x90
const sead::Vector3f* mCannonOffset_s{};
// static_param at offset 0x98
const sead::Vector3f* mWeakPointOffset_s{};
// map_unit_param at offset 0xa0
const bool* mIsJoinRemainsBattle_m{};
};
} // namespace uking::ai
|