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#include "Game/Actor/AI/aiNPCAvoid.h"
namespace uking::ai {
NPCAvoid::NPCAvoid(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCAvoid::~NPCAvoid() = default;
void NPCAvoid::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCAvoid::leave_() {
ksys::act::ai::Ai::leave_();
}
void NPCAvoid::loadParams_() {
getStaticParam(&mTargetTerrorLevel_s, "TargetTerrorLevel");
getStaticParam(&mReleaseCrouchTime_s, "ReleaseCrouchTime");
getDynamicParam(&mTerrorLevel_d, "TerrorLevel");
getDynamicParam(&mTerrorLayer_d, "TerrorLayer");
getDynamicParam(&mIsReturnFromDemo_d, "IsReturnFromDemo");
getDynamicParam(&mIsNeedUnEquipWeapon_d, "IsNeedUnEquipWeapon");
getDynamicParam(&mIsSitting_d, "IsSitting");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mTargetVel_d, "TargetVel");
getDynamicParam(&mTerrorEmitter_d, "TerrorEmitter");
}
} // namespace uking::ai
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