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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class NPCChasePlayerBlueFire : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(NPCChasePlayerBlueFire, ksys::act::ai::Ai)
public:
explicit NPCChasePlayerBlueFire(const InitArg& arg);
~NPCChasePlayerBlueFire() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0x38
const int* mLostTimer_s{};
// static_param at offset 0x40
const float* mNearDist_s{};
// static_param at offset 0x48
const float* mLeaveDist_s{};
// static_param at offset 0x50
const float* mLostDist_s{};
};
} // namespace uking::ai
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