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#include "Game/Actor/AI/aiNPCSurprised.h"
namespace uking::ai {
NPCSurprised::NPCSurprised(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
NPCSurprised::~NPCSurprised() = default;
bool NPCSurprised::init_(sead::Heap* heap) {
return ksys::act::ai::Ai::init_(heap);
}
void NPCSurprised::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Ai::enter_(params);
}
void NPCSurprised::leave_() {
ksys::act::ai::Ai::leave_();
}
void NPCSurprised::loadParams_() {
getDynamicParam(&mTerrorLayer_d, "TerrorLayer");
getDynamicParam(&mIsNeedUnEquipWeapon_d, "IsNeedUnEquipWeapon");
getDynamicParam(&mTerrorEmitter_d, "TerrorEmitter");
}
} // namespace uking::ai
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