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#pragma once
#include "KingSystem/ActorSystem/actAiAi.h"
namespace uking::ai {
class NPCSurprised : public ksys::act::ai::Ai {
SEAD_RTTI_OVERRIDE(NPCSurprised, ksys::act::ai::Ai)
public:
explicit NPCSurprised(const InitArg& arg);
~NPCSurprised() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x38
int* mTerrorLayer_d{};
// dynamic_param at offset 0x40
bool* mIsNeedUnEquipWeapon_d{};
// dynamic_param at offset 0x48
ksys::act::BaseProcLink* mTerrorEmitter_d{};
};
} // namespace uking::ai
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