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#include "Game/Actor/AI/aiNPCWander.h"
namespace uking::ai {
NPCWander::NPCWander(const InitArg& arg) : NPCScheduleMove(arg) {}
NPCWander::~NPCWander() = default;
bool NPCWander::init_(sead::Heap* heap) {
return NPCScheduleMove::init_(heap);
}
void NPCWander::enter_(ksys::act::ai::InlineParamPack* params) {
NPCScheduleMove::enter_(params);
}
void NPCWander::leave_() {
NPCScheduleMove::leave_();
}
void NPCWander::loadParams_() {
NPCScheduleMove::loadParams_();
getStaticParam(&mRainWaitTime_s, "RainWaitTime");
getStaticParam(&mGoalDistance_s, "GoalDistance");
getStaticParam(&mRailUpdateDistRate_s, "RailUpdateDistRate");
getStaticParam(&mRainDestination_s, "RainDestination");
getStaticParam(&mNormalASKeyName_s, "NormalASKeyName");
getStaticParam(&mRainASKeyName_s, "RainASKeyName");
getStaticParam(&mRailUniqueName_s, "RailUniqueName");
getDynamicParam(&mIsPathRest_d, "IsPathRest");
}
} // namespace uking::ai
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